Posts tagged: hard mode

Bane of the Fallen King

By Trilliance, June 5, 2010 10:47 AM

Update 11-June-2010:

Our 2nd 10-man group has also successfully defeated the Lich King on heroic difficulty! This means we now officially have 20 players with the “Bane of the Fallen King” title and are capable of defeating Heroic Lich King 25. Great work by both teams & let’s not forget those who had to be on standby ^_^.

Bane of the Fallen King
Server 3rd, Oceanic 11th.

And here’s the 2-part video of the guild’s first Bane of the Fallen King kill.

We’re currently recruiting many classes for a Heroic Lich King (25-man) kill, if you think you have what it takes – visit our Recruitment page for more information!

Heroic Putricide down!

By Trilliance, April 13, 2010 11:54 PM

Only the Lich King stands in our way now, and we won’t stop until we get him down.
Great job everyone, especially those who managed to stay alive the whole fight.

Here’s our first kill video:

Feral Druid PoV

Hunter PoV

ICC (Heroic) 3rd week progress – Sindragosa 25H down! – 9/12

By Trilliance, March 26, 2010 3:17 PM

From wiping to easy mode mechanics like Ice Tombs & Frost Bombs last week, we finally got ourselves together and defeated Sindragosa (heroic) within a flask timer (3 attempts in fact).

We’re progressing very nicely now – jumping to rank 260 in WoWProgress at the time of our kill, and this is all thanks to everyone’s hard work! Excellent job to everyone in the raid and don’t be complacent. At this rate, we’ll be seeing heroic Lich King in no time…

Here’s the fraps of our kill. It wasn’t the cleanest but a kill nontheless.

Heroic Festergut Guide (25-man)

By Bushhealer, March 22, 2010 11:45 PM

This encounter is very similar to its normal mode counterpart. The encounter gains only one new ability — Malleable Goo, as well as the standard increase of HP and damage output. His enrage remains at five minutes.

HP: 52,200,000

Enrage: 5 minutes

Raid Requirements

  • 174K raid dps over 5 minutes.
  • All raid members (with some class/spec exceptions) must gain three stacks of Inoculated for both Pungent Blights.
  • Range players must spread 8 yards to avoid chaining Vile Gas.
  • All raid members must avoid Malleable goo, this is identical to the goo in the Professor Putricide encounter and during the fight Professor will bounce goo at random raid members from his viewing platform (the goo cause high amount of damage and causes casting speed to be slowed by 200% for 15 seconds).

Raid Positioning

Raid positioning is the key to a successful kill, the aim of the positioning is to:

  • Spread all range targets at least 8 yards from each other.
  • Allow for as little movement as possible for both dps and healers.
  • Make dodging Malleable Goo as easy as possible.

Raid positioning

As you can see from the diagram above one of the differences in this strategy is how the Malleable Goo thrown at melee is handled. In order to make judging when goo is targeting a melee easy, a path is left through the center of the range, the path is drawn from Professor Putricide’s position to the melees right leg position.

The range spread themselves 8 yards apart either side of the path, making sure they are in range of at least two raid healers at all times.

Healers position themselves three to a side; you want each section to contain one tank healer and two raid healers. The tank healers position themselves some what centered to their respective sides, they will act as collapse points for the Gas Spores, this is not only so the raid has two set markers but also this means the tank healers can remain stationary, moving only to avoid malleable goo. The other healers are free to choose whatever positions they are comfortable with.

Healers

This fight is not that challenging for healers, probably the most trouble you will have will be either from Vile Gas deaths or tank cool down fuck ups.

  • Tank Healing vs Raid Healing

The encounter starts of with intense raid damage via Gaseous Blight, with 0 stacks of Inoculated all healers should be focused on the raid, if you have holy paladins healing your main tank then this includes them as well (just beacon the tank and spam the raid). Most of the deaths in this phase will be because of Vile Gas, so make sure all healers are ready to put some direct healing on each player in their range inflicted with Vile Gas, don’t think one of the other healers will pick up the slack because chances are they are one of the Vile Gas targets or moving to avoid malleable goo.

As the fight progresses all healers should move off the raid to help out with the tank healing, from two stacks of Inoculated onward raid healing should be minimal and all healers should be spamming the main tank.

  • Aura Mastery

We found the best time to use aura mastery is as the first and fourth spores explode, this significantly reduces the damage from both gaseous blight and the gas spore which combined at that point is extremely hard to heal if combined with RNG like vile gas and goo.

  • Tank Cool Downs

Tank and healer cool downs should begin to be rotated once the raid has three stacks of Inoculated, to use cool downs before this point is a waste and just means your healers aren’t healing effectively.

Range DPS

If you are a pure dps class you should be looking at 9-11k dps, RNG plays a little bit of a roll in this due to Vile Gas.

  • Dodging Goo

This is by far the hardest thing for range in this fight, the best way to deal with the goo was to try and position yourself where there is never a player directly between you and Professor Putricide (Note this is not always possible). Turn your camera so it is looking behind you and judge as best you can whether the goo is heading your way and then move accordingly.

  • Spore Running

Gas spores spawning

If you have a spore then you should be moving towards your nearest marker ASAP, delaying and then realising you need to run to the other side of the room can cause a wipe. Also keep in mind you may need to run it into the melee.

Players move to their respective positions

  • Inoculated Stacks

Shadow priests and mages have the option of not moving in for spores in order to gain Inoculated stacks, this is because they can Disperse, Ice Block or cast Invisibility to avoid Festerguts Pungent Blight. Advantages are they have the ability to push their DPS and also reduce the chance that goo is thrown at a group stacking for a spore. Disadvantages are they do not gain any resistance to Gaseous Blight and take high amounts of aura damage throughout the entire fight.

Melee

For the most part this fight is the same as normal mode for most melee; as such most of you should be pulling between 10-12k dps.

The following must be achieved by the melee in this encounter;

  • Position Rotating

Melee is assigned two positions they must rotate through to avoid being hit by malleable goo. Both of these positions must be on the path shown below to ensure the goo is always traveling in the same direction. In order for this to work all melee must be stacked on each other at all times. A spotter calls  incoming goo on melee, all melee must now shift to the next position and re stack, the rotation continues.

Incoming malleable goo on the melees position

Melee shift completely avoiding the goo explosion, this rotation continues

  • Spore Running

On occasions two melee players will both gain a gas spore. In this scenario good communication is needed to make sure one of the players moves out to a range group.

  • The Melee Spore

This is relevant for the whole raid even though it only concerns melee. If you are the melee spore then you must position yourself between the tanks and the melee group so that everyone receives Inoculated, including the tanks! If a tank has the spore then the melee must shift in closer to ensure they are hit by it.

  • Bloodlust

We found the best time to use Bloodlust was after the 6th Gas Spore has exploded. This would give the raid the most DPS up-time without having to move for another spore. You could argue the 3rd Gas Spore would give the same amount of DPS up-time, but in that case he would not be in Execute range (~30%). Once everyone has moved back to their positions blow bloodlust and burn the boss. Using Bloodlust at the start is bad because it would cause massive FPS lag and affect everyone’s movement from Malleable Goo.

And that’s it! With no deaths and no DPS being hit with goo this boss should fall down without too much trouble, leaving you free to enjoy your phat lewts!

The Professor doing his thing...

If you have any questions please leave them in the comments below.

Valithria 25 (Heroic) down: 8/12!

By Trilliance, March 20, 2010 1:18 AM

We expected the heroic Valithria encounter to give us a real challenge and planned a whole night of attempts on her. Little did we expect to spend only 1 flask timer on the fight.

Great job to our healers once again, this time for getting the hang of bursting the balls in the portals, and to our DPSers for getting their kill priorities correct.

Everything went smoothly on our kill attempt, and healing was a breeze with all our portal healer’s stacks kept up high. We finished the encounter with more than a minute before her soft enrage.

For now, here’s a parse from WoL of healing done for last night.

Icecrown 25 (Heroic): 7/12 – Festergut down!

By Trilliance, March 16, 2010 9:55 PM

With Festergut 25H over, we’re now 7/12 in ICC 25H and officially past the halfway mark, and another step closer to endgame.
Well done to everyone in the raid and stepping up their game. It was a very close one and we definitely need to work harder on our DPS to put this encounter on farm. No slacking guys! :D

ICC-25 update: Saurfang & Lana’thel (Heroic) down – 6/12

By Trilliance, March 12, 2010 3:28 PM

Last night was rather a fruitful night for Clique. We defeated two end-wing encounters and received our first 2 heroic tokens. Congrats to Tulang and Gorrfang on their shiny new item level 277 tier pieces!

Heroic Deathbringer Saurfang was rather tricksy especially with Mark-healing during the last 10% and him frenzied, which isn’t something our healers are looking forward to next week (especially with ZERO Val’anyrs in our guild).
As for Blood-queen Lana’thel, the fight was rather straight forward and while her mechanics are almost exactly the same as normal mode — there is a higher DPS requirement to meet, which we overcame after a couple of tweaks. A big shout out to everyone in the raid, and especially our healers for doing an excellent job on both these fights.

We have fraps of these two encounters below.  Hope you enjoy them.

 

And here is Rotface 25H from last week.

Icecrown Citadel (Heroic) 1st Week progress – 4/12

By admin, March 10, 2010 6:18 PM

After our 1st week of heroic modes, we’re 4/12 on heroic ICC-25.
The four bosses we’ve downed are — Lord Marrowgar, Gunship Battle, Rotface, and Blood Princes.
Some of these bosses were not as ‘heroic’ as we thought, and were one-shotted without much difficulty..

We’re looking to down a few more heroic difficulty bosses this week. Stay tuned for further heroic ICC progress.

In other news, a couple of our 10 man teams are now 10/12 on heroic ICC-10. Only Sindragosa & Putricide are in our way before unlocking heroic mode Lich King.

We’re still looking for exceptional players (all classes) to join us in our goal to kill Heroic Lich King. If you share that common goal, think you are good enough and can make our raids, please apply.

ICC (10-man) Hardmode videos

By Blackend, February 20, 2010 8:55 AM

Enjoy the videos!

Lord Marrowgar

Lady Deathwhisper

Deathbringer Saurfang

Festergut

Rotface

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